Option<T> class
Option
The Option class is an abstract base class for configurable settings in a context menu. It holds the option’s value, name, and description, and interacts with SkinRenderer for rendering and input handling.
Key Responsibilities
Value Management: Uses
getterandsetterto manage the option’s value.Rendering: Delegates rendering to its associated
SkinRenderer.Input Handling: Provides default input handling, customizable by subclasses.
Complexity: Supports a
Complexityenum to control visibility based on user expertise.
Key Methods
get(): Retrieves the current value.set(T): Updates the value.render(DrawContext, int, int, int, int): Delegates to the renderer.updateProperties(ContextMenuProperties): Sets the renderer based on the skin.shouldRender(): Determines if the option is visible based on complexity and conditions.description(String): is used to set tooltips/descriptions that is rendered by the Skin of the context menu.
Common Issues
Null Renderer: If the skin lacks a renderer for the option type, a
RuntimeExceptionoccurs.Fix: Ensure the skin registers a renderer for the option class.
Complexity Mismatch: Options may not render if the user’s complexity setting is too low.
Fix: Set appropriate
Complexity:option.withComplexity(Option.Complexity.Simple);
Always provide a valid getter and setter to avoid null pointer exceptions.
Usage
To use the Option<T> class, extend it and implement the abstract render method to define the option’s appearance and behavior. Use the setShouldRender method to specify conditions under which the option should be displayed.
This is an example usage of all options from TextWidget:
public void createMenu() {
AtomicReference<Enum> enums = new AtomicReference<>(Enum.Enum1);
AtomicReference<String> option = new AtomicReference<>("Enum1");
List<String> options = Arrays.asList("List1", "List2", "List3");
AtomicBoolean running = new AtomicBoolean(false);
AtomicBoolean subMenu = new AtomicBoolean(false);
menu = new ContextMenu(getX(), getY());
menu.addOption(new BooleanOption("Shadow", () -> this.shadow, value -> this.shadow = value));
menu.addOption(new BooleanOption("Rainbow", () -> this.rainbow, value -> this.rainbow = value));
menu.addOption(new ColorOption("TextColor", menu, () -> this.textColor, value -> this.textColor = value));
menu.addOption(new DoubleOption("RainbowSpeed", 1, 4, 1.0f, () -> (double) this.rainbowSpeed, value -> this.rainbowSpeed = value.intValue(),menu));
menu.addOption(new EnumOption<>("Enum", enums::get, enums::set, Enum.values()));
menu.addOption(new ListOption<>("List", option::get, option::set, options));
menu.addOption(new RunnableOption("Runnable Test",running::get,running::set, this::printStuff));
SubMenuOption subMenuOption = new SubMenuOption("SubMenu",menu,subMenu::get,subMenu::set);
subMenuOption.getSubMenu().addOption(new BooleanOption("Shadows2", () -> this.shadow, value -> this.shadow = value));
menu.addOption(subMenuOption);
}
public void printStuff(){
System.out.println("Runnable works");
}Last updated
Was this helpful?